PSD in Maya - Using Photoshop layers in Maya as a reference for building 3D objects.
Posted: Oct 23, 2009
Category: Autodesk Maya, Modeling, Tips and Tricks
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I'm back from a quick trip to the bay area where I met with some game developers. While I was there I spent a half day at Crystal
Dynamics talking with some of their artists and tech artists about Maya. Some of the guys there (Darrell, Morris, Joe, etc...) I've now known for about 8-9 some odd
years from various past developers. Reminiscing with them I was starting to feel old... but hey if I'm old, then so are
they! In general it's pretty interesting to see how the industry and the people in it have matured over the last 10 years.
Speaking of reminiscing, it was good to be back in my old stomping grounds. I lived in SF from 1999 to 2002, which was an interesting time to be there to say the
least. I got to see the rise... and the fall of the dot-com boom first hand. I had some friends that were actually worth millions on paper only to see it all
dissipate almost overnight! Strange times indeed.
So anyway... let's get back to it. Below is a quick demo showing how layers from PSD files can be used in Maya. Most people know that you can
load PSD files directly in Maya. But did you know that if you set up layer groups in the PSD you can actually open them indepedantly? In the following movie I'll
go over this along with a few other tips and tricks for working with reference images, measurements, etc...
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Posted by xiaoyun34747 on Oct 29, 2009 at 01:58 PM
Awesome blog!
Thank you very much!
Posted by 3dtrialpractice on Oct 28, 2009 at 01:59 PM
very informative.. thanks for your vid!.. Didnt know that psd would work with layer groups like that! and also thanks for the swatch click tip.. freaking always dromve me
crazy..