Yeah, that swatch thing was driving me crazy as well. Glad to know that the PSD works with Layer groups as well. Wonder if I can store color, spec, AO, diffuse, bump, and norm all in one map and have it work with the same texture. I'm guessing that the layer groups can have any type of solid color, hue and sat adjustments, layer adjustments in there and all will be well? Just wishing that there might be some kind of memory savings some how for rendering if using a single PSD file rather than a bunch of broken out files. (I'm sure that Maya is generating some type if individual image file some where correct? Also alpha would be an interesting thing to tackle as well. What if you would like to have multiple alphas that correlated to your layer groups? (I think that I am already asking way to much...my bad.) Thanks again for the cool vid! :)
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