Blogs by Autodeskers
I'm a big fan of Ratchet and Clank so it's nice to see this quick breakdown of their rigging and animation system in Maya.
Check out the GameDev podcast with Adalbert Kinsey from Insomniac Games where among other things, he discusses their use of Maya for Ratchet and Clank.
BonusTools for Maya 2016 Ext 2 is now available for download. Check out a few new tools from the latest update.
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
This post is by Paul Kind, Indie Evangelist on the Autodesk games team. In this project, Paul gives an example of using ShaderFX materials and lighting in Stingray to create a luxurious environment right with textures of wood, leather, marble, and more. Follow Paul kind on Twitter @PaulKind3D.
Check out a detailed review of the many symmetrical modeling workflow improvements from Maya 2016 Extension 2
When editing animation IK systems in 3dsMax 2017, the IK solver does not properly follow the end effector animation due to the TMCache setting.
Join us in New York and Atlanta for consecutive weeks of Maya 2016 Ext 2 presentations. May 3rd and May 12th.
A tip from the release notes
a possible solution for the dreaded 1603/1619 error...