Blogs by Autodeskers
In this post, we'll cover some techniques to help you build your own MCG graphs and functions.
In this inaugural post, we'll take a look at the basics of how to identify and read an MCG function.
You've installed both Extension 1 and Stingray and would like to play with the new Live Link feature ... but where is the Stingray menu in 3ds Max 2016?
A quick tutorial on how to use Photoshop or UV textures with XGen in Maya 2016.
Maya BonusTools 2016 - Check out a review of some of the new tools from the latest release... and if you haven't installed the latest version go do it now!
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
By default not all objects are included when you export to IGES, here is a bit of background and a small script to export all/selected objects to IGES in 3ds Max 2015/2016
In this session, we'll discuss the cloud and the increasingly critical role it will play in media and entertainment.
In 3ds Max 2016 Extension 1 a set of new operators were added to Max Creation Graph (MCG) to enable the creation of rigid body simulations using the Bullet physics library. Here are a couple of samples to help you get started.
Autodesk University Brazil 2015 - 3thrd of September in WTC São Paulo - Brazil