Blogs by Autodeskers
My 60-minute lecture from Autodesk University 2014. This session explores several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users - as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth “guru” knowledge of 3ds Max software.
This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.
In this second post we'll look at the scanline and mental ray renderers and how many cores they can use.
A quick overview of the number of cores that 3ds Max can use.
We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.
Learn how to Render very large poly count scenes in Mental Ray using proxies.
With the lastest Backburner 2015 version you can chose whether these cause a warning or an error.
Samples are good, Customs are better
Get them from the Autodesk Application Manager or download them from autodesk.com and subscription center.
Some cool tips to get the most out of Maya's Blendshapes