Bonus Tools 2016 is a free collection of useful Maya scripts and plug-ins. After installing Bonus Tools, an additional pull-down menu will be added to the end of the main Maya menu. This new menu provides easy access to a variety of tools and utilities for daily use. The BonusTools menu sets have been reorganized to match that of the Maya 2016 UI overhaul.
This includes new menus such has Rigging, which was separated out from Animation. As well as sub-categories within the menus that help visually distinguish and clarify the functionality of the tools.
Another great improvement to BonusTools 2016 is the integration of the modeling tools into the standard marking menus that modelers rely on every day. This gives you fast, context sensitive access to all modeling functionality contained within BonusTools, without having to break out of your modeling workflow. Simply select a mesh, face, edge or vertex and hold Shift+RMB.
What’s New in BonusTools 2016?
Edit -> Duplicate Mesh as Reference
Edit -> Paint Duplicate on Object
Display -> Toggle XRay Per Mesh / Surface
Display -> Orthographic Control
Create -> Mesh Locator
Create -> Separator on Shelf
Modify -> Move Curve Pivot(s) to Last CV
Modify -> Edge Segment Snapping
Modeling -> Combine and Copy First Pivot
Modeling -> Slide Edge Loop and Preserve UVs
UV Editing -> Checker Pattern Size
Rigging -> Toggle Parallel Evaluation
Rigging -> Toggle GPU Acceleration
Rigging -> Toggle OpenSubdiv + OpenCL for Selected
Rigging -> GPU Acceleration Status: Currently Supported