New How-To Movies & Workflows
Getting Started Movies for those new to 3D and new to 3ds Max
Using 3ds Max Design with Civil 3D
Animating a Car on a Path
Using 3ds Max Design with Revit
Understanding 3ds Max Units
Learn to set and control units in 3ds Max, to gain a better understanding of how to manage files that were modeled in different units setup.
Creating City Blocks
This tutorial shows you how to create tileable city blocks that include roads infrastructure, urban design components and low-poly buildings. You learn to use some manual methods, and you also learn to create and use some automated tools to help you cut down on production time.
Making-of the 3ds Max Learning Channel Trailer
This tutorial goes through the many steps needed to create a ripple effect as seen in the trailer on this channel. You learn to create such an effect of an animated bouncing object that creates ripples on a water surface and you fine-tune the animation and the general look by adding ripples, materials and proper scene lighting.
Matching the Environment
In this tutorial, you learn to integrate 3D objects into real-world imagery. You learn to match the perspective of your 3D camera to that of the background picture used as an environment map. You then learn different techniques to adjust the lighting of your scene to match the background and fine-tune the materials for a good integration. You also learn about the pros and cons of different workflows and how to overcome various problems you may encounter. Finally, you jazz up the scene using the Populate tool, to create animated pedestrians that bring your scene to life.
This tutorial shows you three different and interesting ways to use the Snapshot tool. The Snapshot tool duplicates an animated object over time, making it an interesting feature to study motion.
In this tutorial, you learn the concepts of UV Unwrapping. You use UV Unwrapping when the conventional mapping methods for projecting textures on a 3D model are no longer sufficient. When a model is too complex for simple planar, cylindrical or spherical projections, then you need to unfold or unwrap the mesh so that it becomes easier to project a 2D image onto it. In this tutorial, you learn various workflows to unwrap UV coordinates as the process might differ between 3D objects. You don't unwrap a building the same way you unwrap a space ship or a three-legged creature, although the concepts remain the same.
Using State Sets
This tutorial shows how to create and manage State Sets. State Sets provide you with a way to maintain and manage different states of your scene. In its simplest form, you can use it to control the visibility of objects but it goes well beyond this type of trivial functionality. State Sets are mostly useful for Render-pass-management and ultimately provide you with a portal for post-compositing in Adobe After Effects. As you go through this tutorial, you will learn all about this functionality and more.
Animating a Propeller
This tutorial shows you how to animate a propeller on a WWII airplane. The technique you learn can also be used for any type of vehicle with a propeller, such as a helicopter or a speedboat.
Working with AutoCAD Files
This tutorial shows what every-day AutoCAD users need to do to prepare their 2D AutoCAD drawings to work as blueprint references inside 3ds Max. Some modeling techniques and material work as well as tips and tricks are covered.
Modeling Architectural Metal
This tutorial shows you how to model architectural metallic components. You'll be shown different techniques from simple yet efficient spline modeling to the use of renderable splines to model wrought-iron designs. You will also experiment with techniques to build more complex components, such as beams, trusses and curtain walls.
Creating Light Cycles Effects
This tutorial shows how to create light cycles effects as seen in video games and in movies.
This playlist showcases many different ways of animating text, from simple keyframing to using an audio file as an animation source.
Working with CAT
This playlist is dedicated to Character Animation Tools, or CAT, which is a character-animation plug-in for 3ds Max. It facilitates character rigging, nonlinear animation, animation layering, motion-capture import, and more. Here you learn the basics of using CAT and dabble with a bit more functionality by using props to control IK limbs.
Designing a Company Logo
In this tutorial, you learn to design and build a logo for an imaginary production company. Although its geometry is simple, the logo has the distinct feature of projecting shadows showing different letters when hit by lights from different angles. You will use Boolean operations to create that effect.
Working with AEC Objects
This tutorial shows how to use the AEC tools in 3ds Max to build components such as walls, doors, windows and staircases to name a few. These objects are parametric in 3ds Max, which gives them an advantage over imported geometry from CAD programs.
This tutorial is about modeling building fronts or façades. It uses images that serve both as references and textures. It's a powerful technique where you only model what you need or see, much like they do with movie sets.
Using Custom Attributes & Wiring
In this tutorial, you learn to create Custom Attributes that you wire to parameters to control functionality such as parametric values, constraints and rotational transforms among others.
In this tutorial, you use MassFX to animate rigid bodies colliding under natural forces. MassFX simulations are easier to set up than having to animate individual objects manually, and the results are far more realistic.
Creating Volumetric Clouds
This movie shows you a way of simulating 3D clouds. It relies on a combination of particles and judicious material management.
Animating Facial Expressions Using the Morpher Modifier
As implied in the title of the playlist, this tutorial shows you how to animate facial expressions on the model of a human head using the Morpher modifier.
Setting up a Virtual Studio
This tutorial shows how to build a virtual studio, a reference system to help you model objects in 3ds Max.
Using mr Proxies
This tutorial shows you how to use mr Proxies, which are useful when you want to fill a scene with instances of objects that have a high polygon count, in this case 3D trees.