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Andrew Livingston Biography

Andy Livingston

Position:
Environment Artist
Company:
Luxoflux studios

My name is Andy Livingston and I'm an Environment Artist for Luxoflux studios. I'm currently working on the Transformers 2 video game which will be available Summer 2009. Since I've been at Luxoflux I've also had the privilege of working on Kung Fu Panda, which released with great reviews this past summer.

Before Luxoflux I started out at Sony Online Entertainment, working on several different expansions for EverQuest. I fell in love with game development my senior year at Brigham Young University, then went on to the Art Institute of California in San Diego to earn a degree in Game Art. The hard work paid off as I got picked up right away doing what I loved - making games.

As an Environment Artist I'm lucky enough get to do a lot of different things. Sometimes I'll pound out a prop from start to finish from a piece of concept art, or figure out how to blow something up. Other times I'll assemble all the pieces together to create a level. Game creation is an extremely iterative process; it takes lots of feedback and tweaking. Of course, I always work closely with the Art Director and Leads. Quite often I get to work with Engineers in developing new technology to make the game creation process easier and faster.

Interview with Andrew Livingston

Environment Artist Description

Located in Santa Monica, Luxoflux strives to develop cutting-edge technology, addicting game play, and captivating storylines for today's top consoles. As one of Activision's studios, Luxoflux offers an attractive compensation & bonus/royalty plan. Luxoflux is made up of very experienced, professional game developers. If the idea of small teams, highly productive atmosphere, and the ability to collaborate on the latest technologies & creative properties appeals to you, talk to us! Luxoflux develops AAA next-gen titles for the Xbox 360 and PS3. Currently we are working on the DreamWorks project, Kung Fu Panda.


Luxoflux is hiring for an upcoming unannounced multiplayer action title!

Qualifications

  • Model, texture, and light 3D environments for a state of the art game engine
  • Create top-notch texture maps (from scratch if necessary), as well as apply imaginative/atmospheric lighting to environments created
  • Model and create rich landscapes and interior/exterior environments
  • Apply imaginative and atmospheric lighting to environments created
  • Find efficient pathways for implementing the artistic vision
  • Capable of creating any aspect of a 3D game environment including modeling, texturing and lighting of cityscapes, architecture and world objects
  • Thorough knowledge of UV-mapping, texture-paging, tiling
  • Fluent knowledge of 3ds Max and Photoshop
  • Luxoflux is made of some real characters-fun games should be fun to make, so bring your personality with you!