Jesse Carlson
Position:
My name is Jesse Carlson and I work as the Lead for Character Rigging and Effects Departments at Motion Theory, where I
just finished doing the hair and cloth work on HP's Fergie
"hands" ad. I am currently working on a spot for McCain chips, as well as doing general facility level pipeline work. Interview with Jesse CarlsonA typical day varies for me, depending on what tasks I have to do and where we are at in the stage of production on any feature film or commercial that I might be working on at the time. Typically, I get in, and do any quick work that I need to get done. Normally, whatever department you are in will have a "daily" meeting in the morning, shortly after the work day has started. It's normal to check out any work you might have been doing the night before, and get feedback from your supervisor as far as what needs to be changed or addressed before the shot that you are working on can be approved. It can range from big changes to the scene, down to the minutest changes that might be needed to make a shot really "sing". Sometimes though, dailies can be as simple as checking in with the group you work with, so that everyone knows what is going on, what the goals might be for the day, and any other things that need to be communicated to the group. If I have artists working for me, then I'll review their work, and I'll show it to my supervisors, if I feel confident it's at a satisfactory level to present. For the rest of the day, we busily work away making any changes that have been called out, and there is often another set of more informal, desktop reviews that are conducted in the afternoon. Work continues to the end of the day, and depending on the needs of the production, you might get to leave on time, or you may end up staying late, well into the night, just to get up and come back and do it all again in the morning. Lead TD/FX Artist Description:This is a highly technical senior artist that will lead technology, simulation and dynamics efforts. The successful candidate will have great programming/scripting abilities, and should be able to creatively develop flexible FX solutions to the most difficult problems, both photo-real and artistic. This individual should be able to coordinate a team of FX artists and/or generalists for heavy FX/particle/simulation work.
Experience in a similar role required. |