Joshua Frontino
Position:
My name is Joshua Frontino and I am a Previz Asset Builder Artist at The Third Floor. From the very beginning I have
always been fascinated by film and interactive mediums of artwork, but seriously I have never considered it would be my path to a successful career. After making the decision to
leave behind four years of studying business at a major southern California college, I took a risk and approached the arts with blind hope and strong ambition. The first day of
art school I was mesmerized by all the tools and techniques available to create anything I could imagine. With under three years of experience I have been very fortunate to have
worked in film, games and commercials. I have worked on upcoming major feature films such as Tim Burton's "Alice in Wonderland," David Fincher's "The Curious Case of Benjamin Button", and a number of commercials, one of which broadcasted during the super bowl.
I have also worked on videogame titles such as "Lair" for the PS3 and the latest Spiderman game "Web of Shadows." Interview with Joshua FrontinoMy daily work routine changes from day to day but usually pertains to similar tasks that revolve around getting the shot I'm working on finished or updated. I first start off by going over feedback and updates to the current previz shot I'm working on and making a list of things I would like to discuss in the daily meeting. Updates might include new revisions to concept drawings, reference or even new storyboards that will affect the camera, composition, assets or theme of the shot. Before lunch we have dailys where the team will look at the latest footage that was put together by the editor. In dailys we go over any problems or improvements on a daily basis to make sure nothing is overlooked on the final. This is great way not only to see how well the shots work sequentially but also how well the script, actors and story is developing and to show the director our latest. After lunch and dailys, the rest of the day is sticking to my assignments and building digital sets. Once I finish the set I pass it on to the animators and it's then recycled back and forth to further push the look of the movie. It's great working previz because of the amount of freedom to conceptually create the look and feel of the project. Although our work is not focused on the final detail work you would find in a post production house, previz is equally rewarding because creating the idea will always be yours. Previz Artist Description:General modeling, texturing and animation of characters, creatures and digital sets. Shot creation and scene layout. A pre-production job that focuses relatively on the concept, storyboards, script and animation so that the director can make decisions on composition, camera angles, set layout and actors. Often used for situations where there's going to be a lot of VFX, it also gives the actors an idea of what the shot is going to look like before shooting the film. Solid experience as an artist in both the film and/or videogame industries, or the ability to demonstrate outstanding visualization/graphic abilities is required. A high level of creativity and understanding of 3D modeling, texturing, lighting, shaders, animation and particle FX is a must.
View available jobs at The Third Floor!
|