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Author: Rune J. W. Simple snowfall simulation. Use an "Emit from ..." node plugged into the Emitter port to emit from a curve, surface or similar. I suggest to draw a curve
somewhere above the grid and use that…
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Posted: Jun 21, 2009
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Published by: the area
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Author: Thiago Delete particles by the average distance of neighbor particles. Useful to kill particles if they get too close of each other. File: Delete Particles by Distance
Version: 1.0 XSI Version: 7.0 and…
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Posted: Jun 21, 2009
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Published by: the area
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Author: As simple snow effect File: snowEffect Version: 1.0 XSI Version: 7.0 and above
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Posted: Jun 20, 2009
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Published by: the area
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Author: Simon Inwood This compound does same thing as the Particle Cube but instead of using the XSI primitive it generates the points inside the compound. It is good starting
point for creating procedural layouts…
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Posted: Jun 20, 2009
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Published by: the area
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Author: Todd Akita Super simple compound to swap and zero vector components. Convenient if you happen to be doing a lot of shuffling of channels - like Y position to wind Z
velocity for example. Or if you just want…
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Posted: Jun 20, 2009
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Published by: the area
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Author: Massimo Ghiani This Compound link push operator to a color: Red compoment to X Green to Y Blue to Z File: GHPush Version: 1.0 XSI Version: 7.0 and above
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Posted: Jun 20, 2009
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Published by: the area
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