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Snowfall From Emitter Object With Turbulized Windf

Snowfall From Emitter Object With Turbulized Windf

Author: Rune J. W. Simple snowfall simulation. Use an "Emit from ..." node plugged into the Emitter port to emit from a curve, surface or similar. I suggest to draw a curve somewhere above the grid and use that…

Posted: Jun 21, 2009
Published by: the area
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Delete Particles By Distance

Delete Particles By Distance

Author: Thiago Delete particles by the average distance of neighbor particles. Useful to kill particles if they get too close of each other. File: Delete Particles by Distance Version: 1.0 XSI Version: 7.0 and…

Posted: Jun 21, 2009
Published by: the area
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SnowEffect

SnowEffect

Author: As simple snow effect File: snowEffect Version: 1.0 XSI Version: 7.0 and above

Posted: Jun 20, 2009
Published by: the area
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SimpleCubeSet

SimpleCubeSet

Author: Simon Inwood This compound does same thing as the Particle Cube but instead of using the XSI primitive it generates the points inside the compound. It is good starting point for creating procedural layouts…

Posted: Jun 20, 2009
Published by: the area
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Swap XYZ

Swap XYZ

Author: Todd Akita Super simple compound to swap and zero vector components. Convenient if you happen to be doing a lot of shuffling of channels - like Y position to wind Z velocity for example. Or if you just want…

Posted: Jun 20, 2009
Published by: the area
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GHPush

GHPush

Author: Massimo Ghiani This Compound link push operator to a color: Red compoment to X Green to Y Blue to Z File: GHPush Version: 1.0 XSI Version: 7.0 and above

Posted: Jun 20, 2009
Published by: the area
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