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detachSeparate.mel

detachSeparate.mel

Script by Naughty Nathan This script allows you to detach the selected faces from any selected objects. Detached faces become a new, seperate object but retain their original name, position, pivot, material, vtx…

Posted: Jan 24, 2008
Published by: the area
Comments:
0
curveToPoly.mel

curveToPoly.mel

Script by Naughty Nathan This tool converts any selected NURBS curves into polygon meshes via a small UI dialog. It also displays a dynamic preview of the resulting polygon mesh so you can adjust the vertex…

Posted: Jan 24, 2008
Published by: the area
Comments:
2
cookieCutter.mel

cookieCutter.mel

Script by Naughty Nathan CookieCutter takes two polyMesh objects and traces a split path along the first (base object) based on the intersection of the second (cutter object). This proc is extremely basic, I've only…

Posted: Jan 24, 2008
Published by: the area
Comments:
1
selectToShelf

selectToShelf

If you find yourself needing to constantly select the same group of objects in your scene you can use this script to make a shelf button to automatically select those objects for you. Script by Greg Hendrix.

Posted: Oct 15, 2007
Published by: the area
Comments:
0
Find Property

Find Property

Finding the values of properties that you see in the UI.

Posted: Jul 27, 2007
Published by: the area
Comments:
1