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This toggle switches between 2 UI Settings. For example you can use one setting for a bigger viewport and the second one to display more of the UI elements.
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Posted: Oct 03, 2009
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Published by: SunsSkull
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Comments:
3
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This script will print the nodeTypes of all selected items in the script edior. The nodeType will give you the opportunity to read Information about the nature of the node in
Maya's "Node and Attribute…
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Posted: Oct 03, 2009
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Published by: SunsSkull
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Comments:
2
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This script executes the "Mesh / Cleanup" Function with my preferred standard options. IT WILL ONLY SELECT and not automatically cleanup. In the end the user should decide how
he wants to cleanup himself.
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Posted: Oct 03, 2009
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Published by: SunsSkull
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Comments:
0
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The smartFunctions take the standard combine, separate, duplicate faces and extract faces functions to the next level. They keep the names and leave the new objects in the
previous groups and layers.
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Posted: Oct 03, 2009
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Published by: SunsSkull
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Comments:
0
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This markingMenu allows to quickly switch between Custom Polygon Display styles so you always hav the best possible overview over your Meshes.
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Posted: Oct 03, 2009
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Published by: SunsSkull
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Comments:
0
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Description: This markingMenu allows to quickly hide/unhide certain UI elements. You can also put the ChannelBox and Layer Editor in windows so you can move them to your
secondary monitor. For more detailed…
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Posted: Oct 03, 2009
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Published by: SunsSkull
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Comments:
0
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