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dogLocator3.mel

dogLocator3.mel

Creates a locator in one of 3 positions -> at bounding box center for multiple selection, at object pivot point for single selection, at origin for no selection. Small script (really a scriptlet), MMB drag from script…

Posted: May 24, 2012
Published by: PsychotropicDog
Comments:
0
StateSets to NetRender Max2013

StateSets to NetRender Max2013

This script allows you to automatically send all State Sets (except Objects) to Network Render (Backburner), for Autodesk 3ds Max 2013.

Posted: May 07, 2012
Published by: Henrique Melo
Comments:
0
Deformed Edges v1.1

Deformed Edges v1.1

With this tool user can deform selected edges of Editable Poly objects. This will give your model a more natural look with raw edges. For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal…

Posted: May 05, 2012
Published by: barigazy
Comments:
0
Automatic FK control Creator

Automatic FK control Creator

if you made your bone's local orientations correctly , just select your bone chain hierarchly and runThis script - this script will create FK controls properly.

Posted: May 03, 2012
Published by: huzeyfecoskun
Comments:
0
Mental Ray 3.9 Unified Sampling GUI - v1.0

Mental Ray 3.9 Unified Sampling GUI - v1.0

Name: Mental Ray 3.9 Unified Sampling GUI - v1.0 Author: Vincent Rossini (2011) Email: vincent.rossini@gmail.com Python: 2.6.4 Icon: enUS IMPORTANT: This python script is only compatible with Maya 2012,…

Posted: Apr 08, 2012
Published by: VinnieR
Comments:
4
Mental Ray 3.9 Uniform Sampling GUI

Mental Ray 3.9 Uniform Sampling GUI

This python script is only compatible with Maya 2012 (Mental Ray 3.9). This script was designed to increase usability when working with "Unified Sampling". Maya 2012 (Mental Ray 3.9) does include Uniform Sampling…

Posted: Apr 07, 2012
Published by: VinnieR
Comments:
1