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MCP_Architectural MetaSL shader from Mental Mill modified to work on Softimage XSI
This is basically a updated gas fire shader. I had many issues with original gas fire and thought it could be updated and used more efficiently.
This shader is a grass shader. Im modyfing some atribute. Im masking for vertex paint, but you can change other mats. (noise, bitmap, etc.)
Rim shader is made with lambert and u can use either software or mentalray. u can Adjust the width of the rim
ice shader (mentalray)