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Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular…
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| Posted: Feb 05, 2008
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| Published by: the area
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Comments:
1
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Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter Shirley. The paper presents a BRDF model…
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| Posted: Feb 02, 2008
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| Published by: the area
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Comments:
3
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Brdf Scatter shader is based on the research paper "A Practical Model for Subsurface Light Transport" by Henrik Wann Jensen. The shader implements a BRDF approximation of a bssrdf as described in the research paper. It…
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| Posted: Feb 02, 2008
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| Published by: the area
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Comments:
2
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DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface…
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| Posted: Jan 29, 2008
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| Published by: the area
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Comments:
12
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Car Paint shader is based on the Renderman shader by Peter Stuart Also from the research paper A Simple Layered RGB BRDF Model by Xavier Granier and Wolfgang Heidrich. The model simulates the interaction (interference)…
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| Posted: Jan 29, 2008
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| Published by: the area
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Comments:
1
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Single Scatter shader is based on the research paper "Analytic Approximations for Light Transport in Volumetric Materials". The shader is based on single scattering approximations to mimic scattering of light within a…
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| Posted: Jan 29, 2008
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| Published by: the area
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Comments:
2
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