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Creator
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John Chen / www.vfxforge.com
Notes
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This is a simple procedural hologram shader for MAYA SOFTWARE renderer. The shader renders very fast and has a cool stylised look.
It uses a…
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| Posted: Oct 14, 2010
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| Published by: Johnchen
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Comments:
8
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Rendering normal Texture use current object
1. install - copy ScreenNormal.ms to maxroot_ScriptsStartup
2. use - material editor find screen normal material
3. uninstall - delete ScreenNormal.ms
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| Posted: Sep 01, 2010
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| Published by: Jooinsung
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Comments:
4
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This is a displacement grass shader.
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| Posted: Jun 21, 2010
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| Published by: Samikaa
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Comments:
37
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I got the basis of the parameters for this shader from [url=http://area.autodesk.com/forum/autodesk-3ds-max/materials/candle-wax/page-last/ctedin1[/url] , and modified it a little. The colors can be changed to fit the…
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| Posted: Apr 03, 2010
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| Published by: Spartan444
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Comments:
35
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This procedural shader is capable of being rendered to a texture and uses little CPU time.
*Also comes with sample .max file and instructions should you need them.
*No custom maps are required
3ds max v5+
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| Posted: Dec 21, 2009
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| Published by: gcmax
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Comments:
9
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Old, scrached and rusting, Mental ray only... you may need to adjust the bump... for more or less rust adjust the noise , I hope this helps :D
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| Posted: Dec 20, 2009
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| Published by: Jon Budfuloski
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Comments:
16
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