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Anisotropic Phong 1.0 - 2009

Anisotropic Phong 1.0 - 2009

Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter Shirley. The paper presents a BRDF model…

Posted: May 01, 2009
Published by: migusan76
Comments:
2
Brdf Scatter 1.0 - 2009

Brdf Scatter 1.0 - 2009

Brdf Scatter shader is based on the research paper “A Practical Model for Subsurface Light Transport” by Henrik Wann Jensen. The shader implements a BRDF approximation of a bssrdf as described in the research paper.…

Posted: May 01, 2009
Published by: migusan76
Comments:
0
Car Paint 1.0 - 2009

Car Paint 1.0 - 2009

Car Paint shader is based on the Renderman shader by Peter Stuart Also from the research paper A Simple Layered RGB BRDF Model by Xavier Granier and Wolfgang Heidrich. The model simulates the interaction (interference)…

Posted: May 01, 2009
Published by: migusan76
Comments:
2
Glossy Shader 1.0 - 2009

Glossy Shader 1.0 - 2009

Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular…

Posted: May 01, 2009
Published by: migusan76
Comments:
0
Gooch Shader 1.0 - 2009

Gooch Shader 1.0 - 2009

Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading. It renders an object with a hue and value shift rather than traditional shading models…

Posted: May 01, 2009
Published by: migusan76
Comments:
0
Lafortune 1.0 - 2009

Lafortune 1.0 - 2009

The Lafortune shader is based on the renderman shader by Stephen H. Westin and the research paper Non-linear approximation of reflectance functions. The shader introduces a new class of primitive functions with…

Posted: May 01, 2009
Published by: migusan76
Comments:
0