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Oren Nayar shader is based on the research paper “Generalization of Lambert’s Reflectance Model”. The shader is based on a more physical approach to shading rough surfaces, and
considers rough surfaces to have…
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Posted: May 01, 2009
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Published by: migusan76
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Comments:
0
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The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you
better artist control on your shader, without…
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Posted: May 01, 2009
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Published by: migusan76
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Comments:
0
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Single Scatter shader is based on the research paper “Analytic Approximations for Light Transport in Volumetric Materials”. The shader is based on single scattering
approximations to mimic scattering of light within…
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Posted: May 01, 2009
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Published by: migusan76
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Comments:
1
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Velvet shader is based on the shader by Stephen H. Westin. The shader is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures
the rim like fuzz that is usually…
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Posted: May 01, 2009
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Published by: migusan76
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Comments:
0
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Works with Mental Ray and Maya Software. This is like the past two shaders - Shader
1 -
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Posted: Jan 07, 2009
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Published by: stuffedincgmaya4life
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Comments:
3
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This shader is good for architectural renderings. Needs raytracing turned ON for it to work. Works best with Mental Ray. Has an attribute so you can quickly set how many blocks
you need. The lighting for the preview is…
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Posted: Jan 06, 2009
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Published by: stuffedincgmaya4life
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Comments:
8
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