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Glossy Shader 1.0 - 2009

Glossy Shader 1.0 - 2009

Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular…

Posted: May 01, 2009
Published by: DigiTecK3D
Comments:
0
Gooch Shader 1.0 - 2009

Gooch Shader 1.0 - 2009

Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading. It renders an object with a hue and value shift rather than traditional shading models…

Posted: May 01, 2009
Published by: DigiTecK3D
Comments:
2
Lafortune 1.0 - 2009

Lafortune 1.0 - 2009

The Lafortune shader is based on the renderman shader by Stephen H. Westin and the research paper Non-linear approximation of reflectance functions. The shader introduces a new class of primitive functions with…

Posted: May 01, 2009
Published by: DigiTecK3D
Comments:
2
Oren Nayar 1.0 - 2009

Oren Nayar 1.0 - 2009

Oren Nayar shader is based on the research paper “Generalization of Lambert’s Reflectance Model”. The shader is based on a more physical approach to shading rough surfaces, and considers rough surfaces to have…

Posted: May 01, 2009
Published by: DigiTecK3D
Comments:
0
Rim Shader 1.0 - 2009

Rim Shader 1.0 - 2009

The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you better artist control on your shader, without…

Posted: May 01, 2009
Published by: DigiTecK3D
Comments:
3
Single Scatter Shader 1.0 - 2009

Single Scatter Shader 1.0 - 2009

Single Scatter shader is based on the research paper “Analytic Approximations for Light Transport in Volumetric Materials”. The shader is based on single scattering approximations to mimic scattering of light within…

Posted: May 01, 2009
Published by: DigiTecK3D
Comments:
3