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Glossy Shader 1.0

Glossy Shader 1.0

Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular…

Posted: Aug 21, 2008
Published by: migusan76
Comments:
1
DT3D Skin Shader 1.0

DT3D Skin Shader 1.0

DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface…

Posted: Aug 21, 2008
Published by: migusan76
Comments:
9
Car Paint

Car Paint

Car Paint shader is based on the Renderman shader by Peter Stuart Also from the research paper A Simple Layered RGB BRDF Model by Xavier Granier and Wolfgang Heidrich. The model simulates the interaction (interference)…

Posted: Aug 21, 2008
Published by: migusan76
Comments:
3
Brdf Scatter

Brdf Scatter

Brdf Scatter shader is based on the research paper "A Practical Model for Subsurface Light Transport" by Henrik Wann Jensen. The shader implements a BRDF approximation of a bssrdf as described in the research paper.…

Posted: Aug 21, 2008
Published by: migusan76
Comments:
2
Anisotropic Phong 1.0

Anisotropic Phong 1.0

Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter Shirley. The paper presents a BRDF model…

Posted: Aug 20, 2008
Published by: migusan76
Comments:
1
Shaders from

Shaders from "Time is Running"

The following is a collection of V-Ray shaders used in the image titled "Time is Running", created by Jan K. Vollmer. Here is his

Posted: Jun 01, 2008
Published by: the area
Comments:
5