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Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is
highly polished causing a sharper specular…
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Posted: Aug 21, 2008
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Published by: migusan76
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Comments:
1
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DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4
functions contributing to the subsurface…
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Posted: Aug 21, 2008
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Published by: migusan76
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Comments:
9
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Car Paint shader is based on the Renderman shader by Peter Stuart Also from the research paper A Simple Layered RGB BRDF Model by Xavier Granier and Wolfgang Heidrich. The model
simulates the interaction (interference)…
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Posted: Aug 21, 2008
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Published by: migusan76
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Comments:
3
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Brdf Scatter shader is based on the research paper "A Practical Model for Subsurface Light Transport" by Henrik Wann Jensen. The shader implements a BRDF approximation of a
bssrdf as described in the research paper.…
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Posted: Aug 21, 2008
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Published by: migusan76
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Comments:
2
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Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter
Shirley. The paper presents a BRDF model…
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Posted: Aug 20, 2008
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Published by: migusan76
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Comments:
1
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The following is a collection of V-Ray shaders used in the image titled "Time is Running", created by Jan K. Vollmer. Here is his
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Posted: Jun 01, 2008
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Published by: the area
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Comments:
5
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