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This is a snake skin shader that was made as a test for a project. It's built completely in the hypershader (no textures needed!). The preview is a screen capture of the shader in the hypershader. It can be edited…
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| Posted: Dec 13, 2008
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| Published by: Travisphilips
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Comments:
11
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This wood was created using only hypershade. Because of this, the shader doesn't need to have any texture files (one is included if needed). The shader can easily be edited for personal taste. This shader is part of the…
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| Posted: Dec 10, 2008
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| Published by: Travisphilips
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Comments:
2
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Simple material with displace and diffusereflection
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| Posted: Dec 08, 2008
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| Published by: the_vita
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Comments:
5
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Velvet shader is based on the shader by Stephen H. Westin. The shader is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually…
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| Posted: Sep 10, 2008
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| Published by: DigiTecK3D
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Comments:
3
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Single Scatter shader is based on the research paper "Analytic Approximations for Light Transport in Volumetric Materials". The shader is based on single scattering approximations to mimic scattering of light within a…
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| Posted: Sep 03, 2008
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| Published by: DigiTecK3D
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Comments:
5
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The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you better artist control on your shader, without…
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| Posted: Aug 31, 2008
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| Published by: DigiTecK3D
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Comments:
3
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