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Simple wireframe shader (triangles or quads rendering) [http://dl3d.com/] (Linux32/Linux64/Win32/Win64 for 3DSMax / Maya included in the .zip )
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Posted: Mar 05, 2008
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Published by: the area
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Comments:
6
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The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you
better artist control on your shader, without…
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Posted: Feb 14, 2008
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Published by: the area
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Comments:
4
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Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading. It renders an object with a hue and value shift
rather than traditional shading models…
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Posted: Feb 05, 2008
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Published by: the area
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Comments:
15
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Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is
highly polished causing a sharper specular…
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Posted: Feb 05, 2008
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Published by: the area
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Comments:
1
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Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter
Shirley. The paper presents a BRDF model…
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Posted: Feb 02, 2008
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Published by: the area
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Comments:
3
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Brdf Scatter shader is based on the research paper "A Practical Model for Subsurface Light Transport" by Henrik Wann Jensen. The shader implements a BRDF approximation of a
bssrdf as described in the research paper. It…
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Posted: Feb 02, 2008
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Published by: the area
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Comments:
2
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