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Wireframe Shader

Wireframe Shader

Simple wireframe shader (triangles or quads rendering) [http://dl3d.com/] (Linux32/Linux64/Win32/Win64 for 3DSMax / Maya included in the .zip )

Posted: Mar 05, 2008
Published by: the area
Comments:
6
Rim Shader

Rim Shader

The Rim Shader computes a specular term that boosts the highlights at the glancing angles. Easily giving the rim effect mostly common to 3 point lighting in films. Gives you better artist control on your shader, without…

Posted: Feb 14, 2008
Published by: the area
Comments:
4
Gooch Shader

Gooch Shader

Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading. It renders an object with a hue and value shift rather than traditional shading models…

Posted: Feb 05, 2008
Published by: the area
Comments:
15
Glossy Shader

Glossy Shader

Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular…

Posted: Feb 05, 2008
Published by: the area
Comments:
1
Anisotropic Phong

Anisotropic Phong

Anisotropic Phong shader is based on the Renderman shader by Peter Stuart Also from the research paper An Anisotropic Phong Light Reflection Model by Michael Ashikhmin and Peter Shirley. The paper presents a BRDF model…

Posted: Feb 02, 2008
Published by: the area
Comments:
3
Brdf Scatter

Brdf Scatter

Brdf Scatter shader is based on the research paper "A Practical Model for Subsurface Light Transport" by Henrik Wann Jensen. The shader implements a BRDF approximation of a bssrdf as described in the research paper. It…

Posted: Feb 02, 2008
Published by: the area
Comments:
2