|
|
RSS feed subscriptions for all Download entries
|
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
|
Autodesk® Entertainment Creation Suite Ultimate®
|
|
Oren Nayar shader is based on the research paper "Generalization of Lambert's Reflectance Model". The shader is based on a more physical approach to shading rough surfaces, and considers rough surfaces to have…
|
| Posted: Aug 21, 2008
|
| Published by: DigiTecK3D
|
|
Comments:
2
|
|
|
The Lafortune shader is based on the renderman shader by Stephen H. Westin and the research paper Non-linear approximation of reflectance functions. The shader introduces a new class of primitive functions with…
|
| Posted: Aug 21, 2008
|
| Published by: DigiTecK3D
|
|
Comments:
0
|
|
|
Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading. It renders an object with a hue and value shift rather than traditional shading models…
|
| Posted: Aug 21, 2008
|
| Published by: DigiTecK3D
|
|
Comments:
1
|
|
|
Glossy shader is based on the Renderman course notes by Larry gritz about Glossy specular Highlights. The shading model is based on the fact that the object is one that is highly polished causing a sharper specular…
|
| Posted: Aug 21, 2008
|
| Published by: DigiTecK3D
|
|
Comments:
1
|
|
|
DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface…
|
| Posted: Aug 21, 2008
|
| Published by: DigiTecK3D
|
|
Comments:
9
|
|
|
Car Paint shader is based on the Renderman shader by Peter Stuart Also from the research paper A Simple Layered RGB BRDF Model by Xavier Granier and Wolfgang Heidrich. The model simulates the interaction (interference)…
|
| Posted: Aug 21, 2008
|
| Published by: DigiTecK3D
|
|
Comments:
3
|
|
|
|
|