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DT3D Skin Shader

DT3D Skin Shader

DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface…

Posted: Jan 29, 2008
Published by: the area
Comments:
12
Car Paint

Car Paint

Car Paint shader is based on the Renderman shader by Peter Stuart Also from the research paper A Simple Layered RGB BRDF Model by Xavier Granier and Wolfgang Heidrich. The model simulates the interaction (interference)…

Posted: Jan 29, 2008
Published by: the area
Comments:
1
Single Scatter Shader

Single Scatter Shader

Single Scatter shader is based on the research paper "Analytic Approximations for Light Transport in Volumetric Materials". The shader is based on single scattering approximations to mimic scattering of light within a…

Posted: Jan 29, 2008
Published by: the area
Comments:
2
Oren Nayar

Oren Nayar

Oren Nayar shader is based on the research paper "Generalization of Lambert's Reflectance Model". The shader is based on a more physical approach to shading rough surfaces, and considers rough surfaces to have…

Posted: Jan 29, 2008
Published by: the area
Comments:
2
Lafortune

Lafortune

The Lafortune shader is based on the renderman shader by Stephen H. Westin and the research paper Non-linear approximation of reflectance functions. The shader introduces a new class of primitive functions with…

Posted: Jan 29, 2008
Published by: the area
Comments:
4
Velvet Shader

Velvet Shader

Velvet shader is based on the shader by Stephen H. Westin. The shader is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually…

Posted: Jan 29, 2008
Published by: the area
Comments:
2