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Autodesk FBX 2012

Autodesk® FBX® 2012 asset exchange technology provides enhanced support for moving data between packages in the Autodesk® Entertainment Creation Suites 2012 and within proprietary pipelines.

 
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What's New in FBX 2012

New features in FBX 2012 include:

  • HumanIK Enhancements: Transferring HumanIK information between Autodesk® Maya® 2012, Autodesk® MotionBuilder® 2012, and the Autodesk® HumanIK® 2012 middleware solution is now more robust, thanks to an enhanced API.
  • Vector Displacement Map Support: Complex high-resolution details created in Autodesk® Mudbox® 2012 software can be transferred to certain other applications for rendering on low-resolution geometry.
  • Support for In-Betweens: Improved, more consistent results are now possible when transporting Maya Blend Shapes and Autodesk® 3ds Max® software Morpher Targets.
  • F-Curve Editor Consistency: Support for a new Auto-tangent type of animation curve key that automatically adjusts tangents when keys are moved enables f-curve data to be more accurately exchanged between products in the Autodesk Entertainment Creation Suites 2012.
  • Ptex Map Support: Take advantage of cutting-edge technology for UV-less texture mapping, with new support for transferring Ptex maps natively in FBX 2012. The Ptex library has been released as open source software; maps can be generated from Mudbox 2012, displayed in Maya 2012, and rendered in certain third-party applications.
  • Enhanced Procedural Texture Support: These dynamic, resolution-independent textures have a tiny disk space footprint, and can be exported to certain games engines via the Substance Air middleware offering (available separately from Allegorithmic SAS), or converted to bitmaps for rendering.
  • Single-Step Suites Interoperability: Multi-application workflows between products in the Autodesk Entertainment Creation Suites 2012 are now more efficient.

Learn more at www.autodesk.com/fbx.