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Biped Neck Rotation Bug?
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  • Samab
  • Posted: 14 July 2008 09:39 AM
  • Total Posts: 6326
  • Joined: 08 November 2006 03:40 AM

I was going to put this problem in the Rigging section, but then realised it was the first Biped I had tried to skin in Max 09. Then I loaded Max 08 and tried the same thing, to find the problem wasn’t present in that version. So I’m thinking it’s another Max 09 bug.

I imported an Obj figure from “MakeHuman” and created a Biped for it, went in to Figure Mode and started adjusting the bones to fit the skin mesh in the usual way.
One of the adjustments was to rotate the neck forward a bit so the head bone was aligned to the character’s head (Pic 1).
When I exit figure mode the neck snaps back the the vertical position (Pic 2.

As I said you don’t get this in Max08, and I tried again in a fresh scene in Max 09 in case I had done something wrong, but got the same result.
Can someone else please try this and confirm if it’s just me or a genuine 09 bug.
Or does anyone know of this and has a fix or workaround.



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  • Ls3De
  • Posted: 14 July 2008 01:46 PM

Max 9 needs to be fully patched for Biped functionality, which SP are you running?

-Shea



http://www.youtube.com/user/SheaDesign

http://www.shea-design.com/

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  • Location: West Midlands, England, UK
  • Total Posts: 14411
  • Joined: 06 August 2007 11:06 PM
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Read his post again Shea - he said “Max 09” not “Max 9” (something I wish people wouldn’t do as it’s very confusing).



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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Confirmed here.

CL Audio

3dsMax 2009 sp1, 3dsMax 9 sp2



---
3DSMax 2009 SP1

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  • Ls3De
  • Posted: 14 July 2008 06:01 PM

OIC said the blind man,..  should not be a problem though, that envelope can be adjusted to deform that area just fine, but I understand the concern.

OK, check this I just tried to duplicate the problem & it worked fine.  I suspect that the imported rig is the problem.  Try creating a new BIP and see it you can dup the ‘bug’… workaround is to recreate the BIP in Max 2009, you can probably transfer the FIG file, but if it is simple I would just re-adjust it from scratch.

-Shea



http://www.youtube.com/user/SheaDesign

http://www.shea-design.com/

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  • Samab
  • Posted: 15 July 2008 04:48 AM

I’ve kind of fixed it by putting the neck back to vertical in figure mode and moving it into position (see pic1).

that envelope can be adjusted to deform that area just fine

That’s a good point, I wasn’t thinking ahead. But it may be a problem for less human characters with horizontal necks (Pic 2 Sample character scene).

I suspect that the imported rig is the problem.  Try creating a new BIP and see it you can dup the ‘bug’… workaround is to recreate the BIP in Max 2009

The only thing I imported was the mesh for the skin. The Biped was created in Max. I get the same if I start a new scene and new biped.

This is Max 2009 32 bit SP1 on XP Pro SP2, these are the steps to duplicate the problem.

1. Choose File - Reset. To start a fresh scene.
2. Create - Systems - Biped, drag out a biped in the viewport.
3. Go to the Motion Panel and select Figure mode.
4. In the Left viewport select the biped’s neck bone.
5. Rotate the neck.
6. Click Figure Mode off.
The neck snaps back to it’s original orientation.

Confirmed here. CL Audio
3dsMax 2009 sp1, 3dsMax 9 sp2

Do you mean it happens in Max 9 as well?
It doesn’t happen in Max 2008.
Shea, what version are you running?



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  • Ls3De
  • Posted: 15 July 2008 05:49 AM

My Bad I rotated the head,..  Funny if you hit ‘clear all animation’ in the keyframing tools group the thing rotates outside of figure mode..  of course by then I had also enabled separate tracks, Neck - and swaped the sub ani controller - or wait the controller did not stick, but the rotated neck DID!  Even with some down range keyframes.  Maybe I stumbled on a workaround....  same specs as you BTW - running Max 8 - 2009.

-Shea



http://www.youtube.com/user/SheaDesign

http://www.shea-design.com/

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  • Samab
  • Posted: 15 July 2008 06:05 AM

I feel a Defect Report coming.
Thanks for trying this.



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  • Location: West Midlands, England, UK
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Confirmed here too. Tried in all versions (from 7 through 2009) and only 2009 exhibits this behaviour. Time for a bug report?
http://usa.autodesk.com/adsk/ser...id=5600504&linkID=9241177



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • Samab
  • Posted: 15 July 2008 07:13 AM

Already sent it.



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  • Location: West Midlands, England, UK
  • Total Posts: 14411
  • Joined: 06 August 2007 11:06 PM
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I’ll send one too - the more they get the more likely they’ll look at it (and hopefully fix it).



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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