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Hi,
PROBLEM: If you animate a biped and save it as a bip then try to load it to a biped which is slightly different, You’ll lose all the positioning!! That is, Instead of occurring at the original place, all the keys would have an offset!
OR animate a biped and then go in fig mode and change the biped and see what I mean.
TRIED but FAILED: Putting a layer offset or move all mode doesn’t work as it might fix 1 position but all other keys still have offset
Does anybody has a fix of this? This breaks one of the key advantage of CS.
Thanks
J
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