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Huge CS/Bip bug
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  • ronjeremy
  • Posted: 12 September 2008 12:26 PM
  • Total Posts: 2
  • Joined: 15 August 2008 06:29 PM

Hi,

PROBLEM: If you animate a biped and save it as a bip then try to load it to a biped which is slightly different, You’ll lose all the positioning!! That is, Instead of occurring at the original place, all the keys would have an offset!

OR animate a biped and then go in fig mode and change the biped and see what I mean.

TRIED but FAILED: Putting a layer offset or move all mode doesn’t work as it might fix 1 position but all other keys still have offset
Does anybody has a fix of this? This breaks one of the key advantage of CS.

Thanks
J



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