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mental ray as renderer
box and material on it with bmp in diffuse
set bmp filter to “none”
enable gamma/lut in 3ds
save file and run a commandline render/ batch render
...\3dsmaxcmd.exe -gammacorrection:1 “c:\the scene.max”
see the shit 3ds render
set bmp filter to something different or disable gamma or use Vray
all is as it should
another 8 hour of bug finding noone pays me for
it is the 3rd !! bug I found regarding gamma correction
it is a shame to AD noone can help nor called nor contacted directly to get immidently support
noone cares about
stop aquiring applications and fight the bugs user have
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