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Viewport bug? -- no "memory" of ortho views
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  • Location: Philadelphia, PA
  • Total Posts: 660
  • Joined: 22 August 2006 09:15 AM

Has anyone else experienced this:
Max 2010 does not “remember” the last orthographic (user) view if you are working with a maximized viewport.
To confirm: Set up the typical 4 views; I use top, right, front, and user. Zoom in on a detail in one or more views. Maximize the “user” window, then switch to another view (front, e.g.). Switch back to “user”; this used to give me the user view I was just in, now it starts from “scratch”. This behavior exists with both DirectX and Software G-Buffer.

If there is something I missed, please let me know—I jumped from Max 2008 to 2010, so maybe I missed a settings change…

thanks!
Jeff B.
--------------------------------------------------
Max 2010 (with hotfix)
Win XP Pro 32
nVidia Quadro FX4500, driver 162.65
DirectX version 9.0c
Boxx dual-quad w/ 4 GB



Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012

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I can confirm it. The most unpleasant is that one cannot use the shortcuts as usual.
Now if you hit “P” being in the Top view, Max convert it into Perspective, instead of switching to the existing one.

ivan



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2009 was the same (for me at least), never remembered views when using t,l,f,p - and didn’t remember shading styles either. In 2010 at least (and by ‘least’ I mean not a solution) you can click that little ‘+’ icon and change views, which are remembered and displayed properly.

MP

EDIT - I was going to say problem solved by using hotkeys for ‘Activate View 1’, ‘Activate View 2’, ‘Activate View 3’, etc. But it seems to reorder them so that View 1 is always the current view. So assigning “t” to View 1, ‘l” to View 2 etc., won’t work.

EDIT - Beat me to it :P



Max 2009, 2010 32/64
VistaP 64 SP1
Intel Q9550 8GB
ATI 4870x2
Patriot 128GB SSD

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Good to know it’s not just me! My current workaround is to assign keyboard shortcuts to View1 View2 View3 and View4. This will at least get me back to my user view. Though it seems to cycle, so “2” is not always the same. In fact, I think “1” is always the current view, so the keybd shortcut is superfluous.

Mostly I’m liking 2010, though. Excited to play with the dirt & dust maps.

thanks,
Jeff



Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012

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  • Samab
  • Posted: 27 April 2009 03:13 PM

I feel like I’m getting left behind a bit with Max 2010. Although I downloaded and installed it almost as soon as it became available on subscription, I have hardly touched it yet, been too busy with other stuff. Had the week off before Easter, spent the following week away filming, then the week after that working on the footage. It’s a big compositing job, mainly live action on live action, via chroma key, but some shots require a bit of CGI too, so I thought I’d have a go at that today and give Max 2010 a try.
It’s the first time I’ve tried using 2010 for real work, rather than just messing about in what little time I’ve had to.
Well, this bug really really annoys me, I often work in full screen and use P, T, L and F to switch views. It doesn’t work, it just changes the current viewport to that view, rather than switching you to the other viewport already set up.

2009 was the same (for me at least),

Really? It worked OK for me in all previous versions, it’s just 2010. But then maybe it is some odd configuration thing, where it doesn’t work the same for everyone. Because I can’t believe that we are the only four users who are finding this a major inconvenience, it’s unworkable.
So what I want to ask is, Is there anyone out there not having this problem?
For a minute I even thought it may be some evil Adesk meddling, changing the way things work for… whatever it is they do stuff like that for.

Another gripe, sort of related to viewports. When I go over to the viewport label in the top left corner to access the menu (there are three now it seems, that was confusing too at first, after opening one and not finding what I was looking for), if I overshoot a little with the cursor, it goes over that Poly Modelling thing and without clicking, opens a dropdown menu over the top of the viewport label I wanted to get at. Arrggh, that’s annoying.
No, not liking the new UI. Stupid mono icons, making me have to look twice. Stupid file menu icon thingy, making me hit Edit when I want File. Stupid space consuming ribbon thing throwing unwanted menus in my way. Haven’t used that ribbon yet, some of the poly stuff looked useful in the video, but couldn’t it be integrated into the existing side command panel, where we are used to having poly editing tools?

Mostly I’m liking 2010, though. Excited to play with the dirt & dust maps.

Where are they? I don’t see them, are they hidden? I havn’t got around to unhiding the hidden stuff yet.



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I just spent a few minutes in 2009 trying every viewport config I could think of - and the best I can do is switch between l,f,t,p a few time before it gets confused, even to the point where it starts showing brackets, which I have explicitly turned off. I made it through 2009, but really hoped it would be fixed in 2010. The worst part is that it IS fixed (using the “+” menu) but it still doesn’t help with l,f,t,p.

if I overshoot a little with the cursor, it goes over that Poly Modeling thing and without clicking, opens a dropdown menu over the top of the viewport label I wanted to get at

What a stupid design, after a few time doing that (because now using the “+” remembers my views) I simply turned the menu off and assigned it an obscure hotkey.

Where are they? I don’t see them, are they hidden? I haven’t got around to unhiding the hidden stuff yet.

Under the Render menu --> Render Surface map. I guess the name makes sense, still, a submenu would make it a little clearer what was there (Cavity,Density,Dust,Subsurface...)

Overall, I share your sentiments Samab.

MP



Max 2009, 2010 32/64
VistaP 64 SP1
Intel Q9550 8GB
ATI 4870x2
Patriot 128GB SSD

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  • Samab
  • Posted: 28 April 2009 11:37 AM

I’m not happy with this.
I’ve been begrudgingly using the [ + ] menu to change views today, that is when I remember to. P, T etc… are instinctive to me, and the right click - menu - sub-menu - click, seems fiddly and laborious in comparison.
I used the little minimise button on the ribbon to hide the Poly Modelling thing.
But I’ve seen more bugs, with the navigation buttons at the bottom right not updating when you switch views.
I opened a scene that was in Camera View, switched to Top view, and I still had icons for the camera view, instead of Zoom I had Dolly Camera and instead of Box Zoom there was FOV.
I’m getting the same going from Perspective to Top, it shows FOV where Box Zoom should be, the tool-tip comes up as FOV, but if I use it I get Box Zoom.
Now I’m getting it going the other way, from Top to Perspective, it’s showing Box Zoom.
If I chance views with P and T buttons, the icons update properly, but they don’t with the [ + ] menu.

BTW, I went in Custom UI and put the File menu back and changed the colour scheme to ame light, so I can tell the icons apart now and can see which are selected.



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  • rbeemer
  • Posted: 28 April 2009 02:23 PM

I just discovered that you can remove the ribbon panel thing by dragging it off the tool bar and closing the floating bar.



-----------------------------
— Image Technologies --
Modeling, Rendering Animation
http://www.imagetecmra.com
-----------------------------

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  • Samab
  • Posted: 28 April 2009 03:08 PM

I just discovered that you can remove the ribbon panel thing by dragging it off the tool bar and closing the floating bar.

I may do that just for now, since this job won’t need any further modelling (hopefully), it’s update from last year, I have the models already.

How do you find the viewport switching in 2010?
I want some more opinions on this. I can’t believe there are only four users who are aggrieved by this. Either they don’t mind it, or it works OK for them. Interesting that MP had the same problem in 2009, but I did not.



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  • rbeemer
  • Posted: 28 April 2009 03:24 PM

Samab 28 April 2009 06:08 PM

How do you find the viewport switching in 2010?
I want some more opinions on this. I can’t believe there are only four users who are aggrieved by this. Either they don’t mind it, or it works OK for them. Interesting that MP had the same problem in 2009, but I did not.

I haven’t started using 2010 in production yet.  I’ve just started setting up the UI, file locations, link/import options, etc.

I’ll test the viewport switching when I get chance altho’ it’s not a feature I use as much as you…



-----------------------------
— Image Technologies --
Modeling, Rendering Animation
http://www.imagetecmra.com
-----------------------------

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  • rbeemer
  • Posted: 28 April 2009 04:50 PM

Samab 28 April 2009 06:08 PM

How do you find the viewport switching in 2010?
I want some more opinions on this. I can’t believe there are only four users who are aggrieved by this. Either they don’t mind it, or it works OK for them. Interesting that MP had the same problem in 2009, but I did not.

You’re right… the viewport switching is quite wonky in 2010. I gotta say, tho’, it didn’t work a whole lot better in 2009.

I guess that’s why I had gotten into the habit of switching viewports using min/max. It’s not as quick but it’s a lot more consistent.



-----------------------------
— Image Technologies --
Modeling, Rendering Animation
http://www.imagetecmra.com
-----------------------------

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