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hi, I didn’t know where to post this, either in the render / lighting section, or the material section
however, my cutout area of a material seems to depend on the angle of the viewer… which should’nt be so?…
I applied it on a simple plane, the material has a cutout, bump and diffuse map, no reflections nor transparancy
does anyone have a clue what i’m going wrong?
the scene is lit with an HDRI, but the same results pop up with a daylight system
greets
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2012 x64
http://boomerang-productions.blogspot.com/
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I’ve managed to recreate the problem myself, only when the plane is very close to or intersecting the ground object. It’s caused by the AO on the ground object. Turning off AO on the ground material stops it. I think this must be a mr bug where AO doesn’t respect cutout opacity on another object.
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nice one, thank you
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2012 x64
http://boomerang-productions.blogspot.com/
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You cold put this on the bug masterthread with a link to this one, and hopefully make someone at mental images aware of this oversight, and/or a defect report.
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done! :)
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2012 x64
http://boomerang-productions.blogspot.com/
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