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MatchMover Forum?
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Question: Do you want a MM forum?


Yes

Not bothered

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  • Samab
  • Posted: 24 September 2009 05:18 AM
  • Total Posts: 6326
  • Joined: 08 November 2006 03:40 AM

Is there any chance of one being added to The Area? There are probably a few new users (me for one) since it has been put on the subscription site. No-one seems to know where to post questions about it.
click
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Replies: 0
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  • RedCobra
  • Posted: 29 September 2009 07:35 AM

I can see that the majority is voting for “Yes”
I guess the AREA should do a forum for match mover...whatever that is :P



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It would be great to have a MatchMover section.  I’m trying to learn it but the tutorials it ships with seem to have a lot of errors and type-o’s which are not very helpful.

For example…

Try doing the “Lesson 2: Using supervised tracking” tutorial.  As soon as you get to the “Adding tracking points” section, you start to see problems.  After you do step (2) it says “the tracking begins then stop around frame 15...” But there is no “tracking” that begins because you didn’t do anything in step (2) that would cause tracking to begin.  But let’s ignore that and move on.  When you get down to step (8) it says to use step-tracking by pressing[Alt]+[Right Arrow], but this does nothing.  The whole tutorial from that point on is useless because you can’t get past step (8).  But hey - if I’m doing something wrong in the tutorial then please let me know because I’d love to be able to complete it.  It just seems so obvious that this needs to be fixed, so maybe it really is ok and I’m just doing something wrong...?



3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)

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  • Location: West Midlands, England, UK
  • Total Posts: 14414
  • Joined: 06 August 2007 11:06 PM
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Seems sensible to me.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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The tutorials from the helpfile also state MM could load AVI-files and it’s also shown in the screenshots. The version from Max subscription doesn’t allow it, though. And that’s just one of the questions i’d like to ask, so a matchmover forum would be due i guess. ImageModeler has one, too. So it would make sense.



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I wonder if Matchmover will be discontinued. It seems it won’t be available for much longer as a standalone app, being available for subscription customers only at this time. My hopes are the technology will be implemented into Composite for Max/Maya. That might be a reason why there’s no explicit Matchmover forum on the area.

For anyone looking for information on MM for the time being there’s the online help which answers some of the questions that arise (though it doesn’t seem to be up to date with the current version). Another great source i have found is the book “Matchmoving: The Invisible Art of Camera Tracking” by Tim Dobbert. It’s about matchmoving in general, but most of the examples directly refer to Matchmover. That’s probably the most in-depth and production-proven info you can get on the software right now.



Replies: 0
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I’ve found that the 64 bit version does not work with the tutorial files very well. Doing the 2nd tutorial with Shot_tracked.mmf, it will only eat up memory, but not load the scene. Got up to 2gb used until I forced quit it. Opened it in the 32 bit version, it loaded almost instantly and seems to work fine so far.

Also, for those wondering about AVI or MOV export, those are 32 bit codecs. You have to have them installed on your machine for them to output to them. MatchMover DOES NOT come with codecs. Example: Since QuickTime is still a 32 bit app, so you will only be able to create an MOV with the 32 bit version.



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So how come there’s no AVI import like shown in the manual? There are several codecs installed on my machine. I only used the 32bit version up till now.



Replies: 2
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Try this polytrauma. Autodesk has given a ghetto workaround of importing AVI into 64bit. Also sounds like a fix will be coming.
http://usa.autodesk.com/adsk/ser...=9242258&CMP=OTC-RSSSUP01

I did not realize AVI was ready for 64 bit, or that a 64 bit app could read a 32 bit codec, or if codecs have any bias to either (which is it, I don’t know)?

I would think you’d have more luck using uncompressed image sequences than an AVI anyway. Aren’t uncompressed AVI extremely slow?

Author: BadBullet

Replied: 06 April 2010 06:14 PM  
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This happends with MatchMover 2011 64Bit, too.

Author: jedie

Replied: 06 May 2010 08:23 PM  
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  • Samab
  • Posted: 14 April 2010 02:03 AM

The thread seems to be acting as a makeshift MM forum. Just thought I would point out in case you have not noticed that there is a new MM 2011 version available on the subscription site, it has not been widely publicised. I have no idea what is new in the new version.
Also Louis Marcoux has done some MM tutorials.



Replies: 0
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@BadBullet: Thx, that’s easy. In production I only use image sequences, but I ran into the AVI-issue while trying out MM. And since the manual said it’s possible I started wondering.

@Samab: Oh, nice, haven’t checked yet. Thx for pointing this out.



Replies: 0
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  • JSeaver
  • Posted: 21 May 2010 08:28 PM

Autodesk...do you want interest in MatchMover to grow?  Would you like to foster an environment for discussion about MM present and future?  Well, it begins by not IGNORING requests for a MM forum for at least 2 years!  Duh!

So, just exactly what is the problem with creating the forum that people have been asking about for several years now?

Corporate costs don’t allow for the extra $1.25/yr in expenses for MM clients?  I will gladly donate $5.00 to support the disk space requirements for the next 2 or more years.

Shame on you Autodesk.  I have seen several moderator queries for a possible forum.  Each time they have been enthusiastically greeted by people, and yet, no forum exists.

<Insert dubious and predictable corporate response here>



Replies: 1
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I do not know why they are showing no interest in this software. Where as this is one of the best software in its department.

Author: Maximus1979

Replied: 28 December 2010 06:08 PM  
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