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--I need ratings for my models 2--
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  • RedCobra
  • Posted: 24 November 2009 11:25 PM
  • Location: Dubai
  • Total Posts: 1032
  • Joined: 06 August 2008 03:39 PM

Hi all,
In this thread, i will post the pictures of any new scenes or models i have done so you guys would help me improve ^^.

I use 3Ds Max 2010, and Mental Ray.

Here is the link to I need Ratings for my models

My great thanks to everyone that helped me out in using this amazing application!



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

Replies: 1
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i saw your pictures and yea they are great...and i would like to see my pictures...those are not so good i think but i use v-ray

Author: norchaa

Replied: 17 January 2011 08:35 AM  
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  • RedCobra
  • Posted: 26 November 2009 06:32 AM

I have animated my previous clock model in a time lapse video...and i actually like it a lot as time starts at 12 and ends at 12 in a 15 seconds video...but the product size was 19MB!!...is that a normal size for such a video??

Oh and please comment ;)



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

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Replies: 1
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I love the way you did the lighting :D

Author: Jon Budfuloski

Replied: 02 December 2009 03:41 PM  
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  • RedCobra
  • Posted: 02 December 2009 08:21 AM

Its time for the red blood cells to have a break from carrying all this Oxygen and carbon dioxide through out the body, right? :P

I did this just for fun :)

please comment ^^



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

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Replies: 2
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Wow that is nice! how did u do the textures?

Author: Jon Budfuloski

Replied: 02 December 2009 03:41 PM  
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i used falloff, and for the bump, i used a mix map with 2 noise maps mixed to 50%...and thanks ^^

Author: RedCobra

Replied: 02 December 2009 07:39 PM  
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  • RedCobra
  • Posted: 11 December 2009 06:33 AM

Here is my latest model…

Please comment ^^



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

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Replies: 10
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wow thats nice! :D

Author: Jon Budfuloski

Replied: 11 December 2009 06:44 AM  
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Nice Modeling!

Author: Travisphilips

Replied: 11 December 2009 09:19 AM  
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Thanks guys ^^

Author: RedCobra

Replied: 11 December 2009 05:32 PM  
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Well done :-)

What kind of pet would go in this carrier???

Author: oracle3d

Replied: 12 December 2009 10:58 AM  
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Anyone who has ever played Half Life knows exactly what “pet” would be in a cage like that.

Author: Steve_Curley

Replied: 12 December 2009 09:17 PM  
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Oh Yeah, a head crab “thing”

Author: oracle3d

Replied: 13 December 2009 09:31 AM  
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The “PET” was exactly the reason for me to model this “PET” cage :P

Author: RedCobra

Replied: 13 December 2009 11:07 PM  
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I’m glad my crystal ball is working again ^_^

Author: Steve_Curley

Replied: 14 December 2009 02:23 AM  
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lol :P

Author: RedCobra

Replied: 14 December 2009 05:11 AM  
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This looks unnatural because the edges are so sharp, in real world it just doesn’t happens. Such borders never exists like where you extrude the faces to make the doors outlines. You can improve this if you add a chamfer to those edges, even mr Materials has somethings call “special effects” where you can add some effects like bump map but this one makes those borders look rounded and soft or it can blend different material where it intersects. PS Sorry for my bad English, amigo

Author: Erik López

Replied: 17 December 2009 08:14 AM  
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  • RedCobra
  • Posted: 14 December 2009 05:13 AM

Here is my latest scene...i got inspired by a scene i saw in the CGsociety…
Please comment ^^

PS: I know its simple, but i like it :P



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

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Replies: 1
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nice, I like the textures :)

Author: Jon Budfuloski

Replied: 14 December 2009 05:18 AM  
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just curious, whats the longest approximate time you have worked on a project?



Applications: 3Ds Max 2012, Mudbox 2012, Photoshop CS5, Premiere Pro CS5.
Computer Specs Motherboard: G1 Gurilla
CPU:Intel I7 970 6 core @ 3.4 GHz
Memory:16gb DDR3 G.skill ripjaws:
Hard Drive: WD 1TB + 120gb SSD:
Operating System: Windows 7 Ultimate 64 bit+Mac os X

Check out my short films and sketches!! > http://www.youtube.com/user/InnovationMP

Replies: 1
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Maximum is 2 hours...that’s for the recent ones...can’t be sure about the old ones, they must have taken more time since i wasn’t as experienced as i am now ^^

Author: RedCobra

Replied: 15 December 2009 10:55 PM  
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  • RedCobra
  • Posted: 17 December 2009 06:08 AM

As much as i know, there is some kind of a technique using opacity maps in which it is used to create a 3d looking object while it is 2D (a plane), like for example when you see all those building concepts scenes, and you see some people walking beside it...those people are 2d, but look like 3d…

what is that technique called so i can learn more about it??



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

Replies: 0
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  • Samab
  • Posted: 17 December 2009 06:59 AM

That technique is known as billboards. You can make them yourself with photos and an alpha channel and constraining them to look at the camera, with a lookat or billboard constraint. Using this method can look wrong if the camera angles don’t match.
Or you can buy ones that change the view depending on the camera angle, Eg, RPC from ArchVision.



Replies: 1
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Ok thanks, that is really useful :)

Author: RedCobra

Replied: 17 December 2009 07:39 AM  
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  • RedCobra
  • Posted: 03 February 2010 08:59 PM

Hi guys,
Sorry because i have been offline for a very long time...its because i was busy for 3 weeks for my Mid-year exams at school, then after that, i traveled to Austria for about a week and a half…

so now that i am in a Mid-year vacation, so there is a lot of time for me to “3Ds Max”

PS: Austria is very beautiful :P



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

Replies: 0
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  • RedCobra
  • Posted: 03 February 2010 11:28 PM

Well here is a model i did just to refresh my “3Ds Max” memory
It an M4 weapon…

PS: still untextured and incomplete



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

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Replies: 0
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That is an awesome model! btw welcome back :)



Applications: 3Ds Max 2012, Mudbox 2012, Photoshop CS5, Premiere Pro CS5.
Computer Specs Motherboard: G1 Gurilla
CPU:Intel I7 970 6 core @ 3.4 GHz
Memory:16gb DDR3 G.skill ripjaws:
Hard Drive: WD 1TB + 120gb SSD:
Operating System: Windows 7 Ultimate 64 bit+Mac os X

Check out my short films and sketches!! > http://www.youtube.com/user/InnovationMP

Replies: 1
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so detailed model i think you saw an real gun ...but yea the model is highly detailed only have to do is make texture for it ... think i kinda late replied to your post or fur this reason comment to your post :D

Author: norchaa

Replied: 04 March 2011 07:15 AM  
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