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Here is the tutorial for texturing the body of the grenade
Tutorial Link
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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Here is my latest model…
not textured..obviously :P
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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Hi all,
here is my latest model...it does not exactly look like the actual pzkw 6 tank....but its close...in fact its a combination of many WWII tanks...lol :P
Please comment
PS: yeah about the chains of the tank or the tracks...i didn’t know how to do it...so i didn’t change it...can anyone help me in doing it...i could use an opacity map and a displace map...but i couldn’t find any…
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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Nice looking model.
For the tracks do a search here - there are a number of threads about tank tracks, mostly to do with animating them, but they have the construction in them too.
Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.
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That’s nice, I would like to see it textured. For rigging the tracks, see this tutorial.
Refering back to your bullets scene. I noticed from the material setup you did not map the Glossiness of the metal material. I’m guessing you were not impressed by the results of the Env Blur shader. Well that does not suprise me, because it has a bug in Max 2011 and does not work like it should. But I do have a workaround that will make it work.
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Here is my latest work.
All C&C are appreciated ^^
PS: i couldn’t find an appropriate logo with the appropriate size, so i just made it to have a random logo...which is NASA :P
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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Hi all,
Its been a long time…
anyway, here is my latest model, actually it is just a UVW map test...I think its the most successful UVW test I have made, it inspired by The JIGSAW :P
Please comment to help me improve in the UVW world
Note: view full screen for best quality
EDIT: Textured crowbar coming soon :P
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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Another “random” scene
Please comment ^^
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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Here is my latest model, not textured (as usual)
It is a homemade raft with an engine
Please comment
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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My latest scene,
HDRI BG :D
“Hopefully” i will post the same image but with a “camera” effect
Please comment :)
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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