here is my latest model...it does not exactly look like the actual pzkw 6 tank....but its close...in fact its a combination of many WWII tanks...lol :P
PS: yeah about the chains of the tank or the tracks...i didn’t know how to do it...so i didn’t change it...can anyone help me in doing it...i could use an opacity map and a displace map...but i couldn’t find any…
That’s nice, I would like to see it textured. For rigging the tracks, see this tutorial.
Refering back to your bullets scene. I noticed from the material setup you did not map the Glossiness of the metal material. I’m guessing you were not impressed by the results of the Env Blur shader. Well that does not suprise me, because it has a bug in Max 2011 and does not work like it should. But I do have a workaround that will make it work.