Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3D General / Highlight your work / chracter critiques
  RSS 2.0 ATOM  

chracter critiques
Rate this thread
 
24095
 
Permlink of this thread  
avatar
  • Total Posts: 2
  • Joined: 15 March 2009 01:41 AM

I’m posting some renders of character models from my character modeling class to see if anyone would care to spare some thoughts about them.
The first is a self portrait of myself and it’s 6656 tris and the second model is a girl who is 3991 tris.  I used Zbrush for some of the detail.  It’s more prominent in the second model though.



Attachment Attachment
Replies: 0
avatar

Here are the wire frames



Attachment Attachment
Attachment Attachment
Replies: 0
avatar
  • RedCobra
  • Posted: 17 March 2009 07:53 AM

Wow, nice work.
I don’t know anything about ORGANIC modeling, but i guess the face in your model is a bit flat, try adding some detail, i guess the texture would fix that problem



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

Replies: 0