Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3D General / MasterClass - Lean and Mean Character Rigging in Maya / How to ideally incorporate stretchy IK?
  RSS 2.0 ATOM  

How to ideally incorporate stretchy IK?
Rate this thread
 
48857
 
Permlink of this thread  
avatar
  • Total Posts: 68
  • Joined: 01 March 2007 12:15 AM

How do I ideally make stretchy IK work with this without getting a cyclic error? Do I place a switch utility between the mD node and the scaleX of the joints and sdk that to the IK-FK switch?

Cheers!



"Knowing is not enough, we must apply! Willing is not enough, we must do!” - Bruce Lee -

Replies: 0