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Hi everyone.
Short, sweet and to the point. Given that aforementioned Maya to Max FBX or OBJ conversion of poly meshes always results in triangulation, is it worth my while to purchase and learn Okino Polytrans as a workaround, to avoid these sorts of screwed-up meshes?
Failing that, any other solutions? Thanks!
I’ve been trying to convert meshes all morning and am banging my head on the keyboard as I type this - AARGH!!! A search of other forums and threads reveals lots of other people facing the same problem, but apparently no native Autodesk solution is out there.....
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