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Z-brush or Mudbox? POLL
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Question: Which do you recommend?


Mudbox

Zbrush

other

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  • RedCobra
  • Posted: 17 December 2009 12:21 AM
  • Location: Dubai
  • Total Posts: 1032
  • Joined: 06 August 2008 03:39 PM

Hi all,
i have just downloaded the trial of Z-brush, and to be honest i just couldn’t get it at all, its just so confusing, even after i did the “Getting Started” tutorials.

When i got Mudbox trial, at the first couple of minuets (without viewing any tutorial), i have already learned its basics and started sculpting…

Now my question is, what is it that you guys recommend me to get? Because i really am interested in such programs.

PS: I feel Z-brush is 100x more advanced than Mudbox, but not as simple as Mudbox

EDIT: THE “OTHER” VOTE WAS MINE FOR ME TO SEE THE RESULTS



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
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DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
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Replies: 2
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My loyalty goes to Mudbox.  I know Zbrush has a good program but I can’t justify it over Mudbox.

Author: FalconCrest

Replied: 17 December 2009 04:17 AM  
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I agree about z-brush, It is way to complicated, and mudbox easy to learn, fun to work with and it is an autodesk product… so I would have to say mudbox :D…

Author: Jon Budfuloski

Replied: 17 December 2009 04:21 AM  
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  • Samab
  • Posted: 17 December 2009 06:49 AM

I haven’t tried either program yet, but I think you answered your own question in the first two sentences.



Replies: 0
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  • RedCobra
  • Posted: 17 December 2009 07:38 AM

Samab 17 December 2009 02:49 PM

I haven’t tried either program yet, but I think you answered your own question in the first two sentences.

you did not fully understand what i was asking...now speaking of simplicity, im 100% sure of mudbox, but efficiency...now that is the problem…



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

Replies: 0
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  • Cryrid
  • Posted: 17 December 2009 08:27 AM

Something tells me that a poll like this, so close to the official home of the Mudbox community, is going to end up with a bit of a biased sample

I don’t see whats so hard about zbrush really. It looks more confusing at first glance because it gives more options to play with, but those can pretty easily be left alone. Import obj, draw it onto the screen, hit the edit button, and begin sculpting.



Replies: 0
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I’ve always with polygons when it comes to 3D so I don’t understand the ZBrush concepts. I don’t think ZBrush is more advanced I mean Mudbox has everything you need to sculpt, paint and most important integrate with every media & entertainment Autodesk Software. Take that Zbrush :-D



Replies: 0
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We use both here and they both have there strengths… the new brushes in the latest release of ZBrush are very good. Zbrush is not that complex in terms of interface (a lot of people seem to have worked it out :P) Mudbox is easy and fast to get into has the Maya style keyboard setup, we are not heavy Maya users here so really does not make a difference to us. I personally enjoy Mudbox more just in visuals, it feels like more of an uncluttered, open work environment.
They are both great programs with their own strengths just is XSI and Max or Maya… like the above mentioned polls like this in the Autodesk official blog area are going to be totally one way… Just as if you go to a Ford dealership and ask what they think of a Toyota… you just have to test drive them.



Replies: 0
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  • RedCobra
  • Posted: 17 December 2009 10:39 PM

Thank you all guys for your suggestions :)

So i guess im better of to using Mudbox..although Z-brush has many cool features, but i am having a lot of difficulty to try to figure out how the program work. I STILL DON’T KNOW HOW TO ROTATE THE MODEL IN Z-BRUSH!!!!

I must say that the two are tough competitors, each one has better features than the other, they both are powerful and amazing… 5/5 for both of them!



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

Replies: 1
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Left click & drag in an empty space of the canvas or outside of the Edit rectangle
-or-
Click & drag on the Rotate button available on the right Shelf in the interface or in the Transform palette.

If you have the newest release (3.5 R3, I think the demo is still 3.1), you can just (hold) right-click and drag anywhere (about as simple as it gets).

Author: Cryrid

Replied: 17 December 2009 11:53 PM  
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  • landru
  • Posted: 17 December 2009 11:01 PM

I have used both applications and although mudbox is a nice and easy sculpting application my vote has to go with Zbrush. There is a bit of a learning curve for beginning with Zbrush but once you get the hang of the interface and the 2.5d concept it is a far better application especially the 3.5 r3 version has some amazing functionality. If there was one main reason for chosing Z ahead of MB it would be the ability to retopologise your fully sculpted model for animation and retain all the detail. and thats not mention Zspheres2, polygroups, Surface Noise, Planar brushes, I could go on but I don’t want to bore you, just check out the video for 3.5 new features on the pixologic site and that should make up your mind :)



Replies: 1
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i must say that i agree that ZB is more advanced than MB

Author: RedCobra

Replied: 17 December 2009 11:59 PM  
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i use zbrush, i like how it works and it’s realy not interested in what your graphic card is at all..the brushes are fantastic and the company just seem to give give give...all free updates.

i’m sure mudbox is pretty good too but it’s pricing put me off as it’s not in the same league feature wise as zbrush and seems to be developed at a slower pace with one release focussing on features then the next focussing on bug fixing and all paid updates compared to zbrushes free updates.

i tried a demo version of mudbox it was ‘meh’ compared to zbrush..that was a while ago mind you so the latest maybe abit more intersting.

in the end zbrush just seems to be constantly on the cutting edge and mudbox and 3dcoat seem to be a bit behind.

i’d offer this...try all 3 demos’s zbrush, mudbox and 3dcoat and then see which fits your needs best and has the training available for you to get good at sculpting.

the onyl way i’d go mubox woudl be via changing up to an entertainment pak so that my 3dsmax also came with motion builder and mudbox...mudbox just appears to be priced too high as a stand alone app.



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Replies: 1
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Actually your wrong that Mudbox is being developed at a slower pace. ZBrush was released in 2002 and it has taken 8 years to get the features it has today. Each of their updates are more flash than practicality and the program has yet to have a serious overhaul. It just keeps getting more and more cluttered with flashy tools. Also, the fact ZB remains a 32 bit app is really crippling it as a serious application. Mudbox , while behind in some features like brushes and shaders, has a much better base to build upon and has proper options and pipeline integrations that ZB cant touch. Also, Autodesk, at least to some extent, listens to their user base unlike pixo.

Author: irobert

Replied: 22 December 2009 01:55 PM  
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  • Chwaga
  • Posted: 22 December 2009 05:47 PM

I like zbrush.  A lot of the interface makes no sense at first, but once you figure it out it’s really fast to use.  Then again, I’m a terrible sculptor, so I’d say I know little on the subject.



Replies: 0