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Hi,
The project I’m working on currently may require an occlusion pass. The model will be rendered in hd, so I had to use 4 uv spaces that will be 4k each. I have finished sculpting the model in mudbox and is currently about 17 million polygons. Just wondering if anyone has any ideas on how I can create a hires ao pass without using the ao in mudbox. I have tried xnormal, but it doesn’t seem to support multiple uv tiles. Any help would be great.
Cheers,
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You do know there’s a whole section on this site for Mudbox questions?
Look there, then come back and tell us which forum you want this thread moving to. Please do NOT just duplicate the thread as that is against the rules.
Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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