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Bone Parenting of Cat
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  • Togeux
  • Posted: 19 November 2009 03:06 AM
  • Total Posts: 136
  • Joined: 02 July 2007 12:31 PM

Hello, I made an animation of a deer now!
But I have a problem with how Cat manages the animation of bones parent
I mexplique: I would just turn the head of the deer, but when I rotate the head, neck moving as I would not!
How can only move his head? (as on the left image)
thank you very much
togeux



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Select a neck bone and try editing the Spine Curvature Graph.

Author: Samab

Replied: 19 November 2009 04:42 AM  
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I had this problem when rigging a fish, wanting to animate the looking direction of the head seperatly.
I added a bone right at the end ofter the neck hub. I then excluded the neck hub from skinning, so it only controls the spine bones, but has no weight in skinning itself. this way you have two controllers, one for the neck-direction and one for the head-direction.



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