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So I added my mesh to the rig using the Add Parts button… skin Modifier and all. Then saved that as SceneA.max. From a new scene, I added SceneA.max as a Scene X-Ref and submitted a backburner job. Same result as before, “Unexpected Exception”, yet when I uncheck the Net Render box and let it render locally, it renders fine.
Either I’m not understanding your instructions properly, or your setup is different from mine in some way. Hmm.
Author: 3DLover
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