Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / 3ds Max CAT / CAT Leg bone issues out of nowhere
  RSS 2.0 ATOM  

CAT Leg bone issues out of nowhere
Rate this thread
 
62315
 
Permlink of this thread  
avatar
  • Sn1pe
  • Posted: 27 November 2011 07:05 PM
  • Total Posts: 1
  • Joined: 27 November 2011 06:59 PM

Hi!

CAT has always worked fine for me in all of my rigs/animations until now, suddenly all my characters using CAT rigs have this really weird issue where the leg bones aren’t functioning the way they used to even though I haven’t messed with any of the settings. When I rotate the pelvis horizontally both leg bones rotate with it 100% and when I rotate the foot as well the leg bones don’t move at all with it. I will attach some images do demonstrate what I mean. If anyone has any insight into this please let me know, Thank you!



Attachment Attachment
Attachment Attachment
Attachment Attachment
Replies: 0
avatar
  • tyree
  • Posted: 28 November 2011 03:02 AM

with the plevis rotating the legs. isnt that the way its supposed to work. if you turn ik off for the one of the platforms. that leg will follow the pelvis completely. the platform doesnt move because its a constraint with its own rotation

with the platform leg rotation that seems to be off, that should cause the upper and lower leg to move also depending on how the platform is rotated



Replies: 0