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Hi all,
It’s the first time I use CAT, I’m excited cos of its features but then I ran into a lot of troubles.
I’m making a hydra, the 1 head CS biped won’t fit so I try CAT. The rigging is cool and easy, I finish the skinning also (Attachment 1), but when I add a CATMotion layer the heads’s directions are weird (Attachment 2), if it was biped I just rotate the heads down, but when I do so with CAT the head and also the neck bend down (Attachment 2), I try to find (google, help files and clips) a way to bend the head itself alone but I just can’t.
So, then I save the envelopes and delete the skin modifier, add a new neck bone to the neck and use it as a head bone, I scale the original head bone down, re-position the jaw bone and reapply skin, load the skin file and edit the skin vertex again to have it works correctly (Attachment 3).
Then I have another problem, when I apply a CATMotion layer the jaw bone fly right out of the head (Attachment 4), or when I add a new Abs Layer the head bones and the jaw bones are slightly deformed (Attachment 5) so is the mesh. It’s ok in the figure mode. I google and find that CAT has a stretch bone feature, I try to turn it off in the Link info panel but that doesn’t work.
So in simple:
- Is there a way to bend the head alone without bending all the neck bones?
- How to keep the jaw bones from deforming or flying out when I turn on Animation mode? I want the starting pose is exactly like it is when the animation mode is off.
I go so far I don’t want to give up, but since the deadline is near maybe I have to switch back to Biped to make the animations. Please help! :D
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