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CATMotion inherit Global position?
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  • Total Posts: 27
  • Joined: 17 February 2010 06:26 PM

I’ve locked a CAT character to a motorbike with an animation layer (using layer transform gizmo), Followed by an adjustment layer that positions the character’s limbs to sit properly on the bike.

I’ve got a CAT animation layer in which the character moves his feet to push the bike backwards.

The problem is: the CAT motion layer has it’s own root position, so when I turn up the CAT motion weights, the bones try and move to the CAT motion’s 0,0,0.

I need to know how I can have CAT motion (walk cycle, walking on the spot) that inherits the position set by the layer transform gizmo. Walking along a path node would not apply as the character needs to stay rooted to the motorcycle.

Thanks for any help



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I’ve solved this issue.

It turns out I could use the point helper (which was linked with the layer transform gizmo) as the ‘walk on path’ node. I assumed the ‘walk on path’ involved some kind of spline animation, but was mistaken.

Sincerely, a CAT noob.



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Correction: I used the actual Layer Transform Gizmo itself, not the pointhelper.



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