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Creating a CAT Layer for an individual Bone
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  • Vachyre
  • Posted: 11 May 2011 02:00 AM
  • Total Posts: 2
  • Joined: 13 March 2008 02:58 PM

Hi,

I’ve recently started using CAT to animate characters for the Unity Engine.
So far it has worked flawlessly for controlling the character.

I’d like to push forward and include a prop with a character that can follow a limb and then move independently when needed.

Is there any way that I can create a bone with CAT with animate-able constraints, on its own CAT animation layer. This is easily done with individual limbs but I haven’t managed it with a single bone.

Thanks for your time.



Replies: 0
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  • tyree
  • Posted: 11 May 2011 01:04 PM

if its a single bone it will have to be a hub



Replies: 1
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Thanks Tyree,
Is it possible to create a loose hub that behaves as I described?
I’m not yet familiar with 3DS Max and Cat, and I don’t fully understand the hub creation process.

Author: Vachyre

Replied: 11 May 2011 11:03 PM