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How to loop an animation correctly
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  • sangnom
  • Posted: 27 December 2011 12:47 AM
  • Total Posts: 8
  • Joined: 15 March 2011 12:26 PM

Hi all,

That’s nice to see a forum dedicated to CAT. It’s being my favorite tool but I’m still discovering some of its features.

I have to create an animation that loops. I’d like to do an in place anim like you can do with Biped.
When I select the transform gizmo there is an animation looping menu that seems dedicated to what I need but I can’t make it work correctly.

My anim consists of a guy who walks, stops and walks again several time. When I set the correct start and end time in the animation looping menu, I can see the transfrom gizmo moving backward but at equal speed where it should stop when my character stop and so forth....

Do you have an idea to fix this issue. I don’t want to counter animate the gizmo....



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