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I used to like CAT in 2011 a lot :) In 2012 it’s been a exercise in patience :)
New issue.
Moving A hand on CAT Rig creates a scale key instead of a position key.
Anyone Run into this? If I am doing some thing stupid, besides using CAT :) can someone point it out :)
Still laughing for now :)
Cheers
Mike K
Core i7 920
Win 7 64 Bit
12 Gigs Ram
ATI 5850
Vray 1.5 SP5
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your the 3rd or 4th person to point this out.
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Oh yes, sorry for that!!
I have 3dsMax 2012 64 bits.
Where is Louis Marcoux or a nice guy? :D
Thanks:)
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I’ll kill myself :D thank you Autodesk!!
I think the cause is 64 bits?! What other?
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I’m having same issues here.
I’m animating hand controller position with Auto Key, and there isn’t any keys created for position.
There are keys set for scale=0 on these points though, even if i’m not changing scale.
I’m on max 2010 SP1 x64.
Any solution to this?
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so i figured something out. not sure if this relates to the original post problem.
but it explains what i’ve been experiencing. However i’m not sure if i understand why it’s like this.
but here’s what i found out:
so i have ‘auto key’ on, and move the hand bone or its gizmo. i see that a rotation and scale key is being created. And no key for position.
Under the motion panel--> ‘PRS parameters’ i see that position is still an option under ‘Create key’. But pushing that only creates a position key of ‘0’.
So then i see that ‘auto key’ also creates a rotation/scale key for the lower- and upper-arm bone. So together they form the new position for the hand.
I’m animating in FK btw. switching to IK and animating the IK-target gives a position key for the target.
The exact same thing occures when animating the foot with FK.
This is very complicated to work with, so why can’t it just make a position key for the hand bone? Or would that be the same as animating with IK?
Is there something i haven’t understood here regarding how FK works? does it have to be like this?
I’m a bit dizzy from going through all the tracks, curves and controllers of all objects now....
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