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The Rig resizer appears to have a few issues, and its definitely on my list of “To Fix”.
In the mean-time, the reason this script exists is because its pretty difficult to correctly scale a fully rigged & skinned character (as you have seen). This Marine rig is fully set-up and ready to animate, unlike the other CAT rigs which are just bones (no skin).
This situation is not as common as you might think - usually the skin is moddelled in relation to its target scenery, and the rig is simply fitted to the mesh. No need to resize the final, skinned mesh.
You can create the marine sans skinning, by using the Marine_NoBones_NoSkin preset, in which case resizing is simply a case of changing the CATUnits scale.
Author: StephenT
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