|
I’ve got a cat rig and a skinned character already animated. Now I need to scale them both down to match other character sizes. Before I go through it I thought I should ask what the best way to accomplish this would be while preserving all of the animation and skinning.
thanks
jona
update.. ha! after searching through threads I found an answer! As usual it is the lack of attention to detail from AD that requires us to jump through hoops.. the resize script included with Max 2011 is the same script that was failing in Max2010 and required someone else to fix it. Still having trouble though.
I get: Error occurred in CheckForExistingObj() (file path) $Alien
The $Alien obj is in my file..
CheckForExistingObj is not passed the ‘obj’ arg and yet it has to use it.
fn CheckForExistingObj obj =
(
for li in lv.listItems do
if li.tag.value == obj then return false;
return true;
)
the caller is:
local scalednodes = selectByName title:"Pick the object to be resized" \ filter:CheckForExistingObj()
But even if I remove the Alien object completely from my file I still get the same error.
So then I removed all the meshes from the file and tried again and I got this:
-- Error occurred in CheckForExistingObj(); filename: ..path\Rig Resizer.ms; position: 10191; line: 336
-- Frame:
-- obj: $Base Human
Though Base Human never makes it into the selection list.
:)
6 hours so far trying to save a week of animation.
|