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| // Is there a depth map in 3dsmax based per object??
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Is there a way to render a depth map based on an object? I prefer to have it in greyscale, this photoshoped example shows what I am looking for.
Many thanks
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If I understand you correctly, you want to use the object with all its pits to make into a depth map. Its kind of a paradox! You can take a 3d object and I think render it to texture. But your object would already be in 3d anyway that you used. You can also take a texture with greyscale values only and use that as a displacement or bump map. You can also take that photo-shopped picture you have and planar map it to an object on the bump or displacement map slots.
"If I see that damn teapot one more time....”
3ds Max 6.5 - Max 2012
Windows 7 Intel Core 2 Quad Q9400 2.13 GHZ
64-Bit, 8 GB RAM
Video Card: Galaxy GeForce 210 (Nvidia)
My Website: http://drmoore3d.com
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I think what you’re looking for is called a cavity map, Zbrush can export them and they are very useful in texturing. Polyboost 4 can export them but you’ll have to pay for the plugin. Maybe an RTT ambient occlusion map would help?
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a cavity map is what I need! Glad to know the word in english ;-) Gonna check out polyboost website
thanks!
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I can’t tell if you want a Z Depth rendering of your object, or if you want a map that renders variations onto your model. Z Depth may be useful in both cases, so look that up in the Help file. Z Element Parameters Rollout.
Edit: Maybe not what I said. See if this is helpful.
http://www.scifi-meshes.com/foru...-maps-without-zbrush.html
Also, you might want to take a look at Normal Bump mapping by Render to Texture, maybe.
There must be a map someone wrote that does what you want, even if it isn’t in the shipping Max… not sure that it isn’t in Max already, I just haven’t had a need for it, so I haven’t run into it.
Maneswar Cheemalapati [FA]
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