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hi there i was just wondering why adding an mocap to my biped changes it completely an in doing so screws up my mesh i imported a model from my HL2 mod and i made a biped for it but adding a mocap i downloaded from the web changes my bided it’s re-scaled and re-sturctured. i’ll attach the file so you can see what i mean and any help would be appreciated.
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Make sure you DON’T have “rescale biped to match file” checked when you load the bip.
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James Kelly
fo co mo so
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um it doesn’t give me that option its a .bvh file if that helps is there a way im supposed to conver it then.
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Load the bvh onto a newly created biped, save off a bip and toss the new biped.
Load the bip onto your character and it should be fine.
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lol wow that worked i so glad it wasnt any harder im really lazy and always end up playing a game when i get frustrated. checkout the vid i made of it here
http://www.youtube.com/watch?v=VwFnK742Dc4
its still needs a touchup but at least it worked altough i ended up with another problem with my new mesh i made a biped and everything but when i move the left leg it pulls the mesh from the right leg too like if both legs form the biped are part of legs its really annoying i cant figure it out i’ll post the .max files maeby you guy’s might have the answer to this too. (i hope)
anyway’s thanks for all the help im going to have so much fun now and if you know what wrong this time again any help would be amazing thanks guy’s.
ps: i gave you props in the vid bu ti through n s in there by mistake sry about that my typing skills suck i hates that class back when i was in school
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You have to go into your skin modifier and edit the envelopes (or explicitly weight the verts). Do the tutorial on skinning a character that comes with max. It will help a lot.
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James Kelly
fo co mo so
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